
Rigged
in one step
One picture in. Ninety seconds later, a 3D model with its skeleton already bound.



Where it gets used
GLB is the format most engines and viewers already read, so a generated model usually needs no conversion step.
Characters and props
Drop the GLB into Unity, Unreal or Godot. Once the skeleton is bound, it animates without a cleanup pass.
VTubing and VR
Most avatar and VR tools read GLB directly, so a character you generate can go straight into a scene.
Product and AR viewers
GLB is the web standard. Embed a model on a product page or open it in an AR view with nothing in between.
Animation and layout
Block out a shot or a level with real characters instead of grey boxes, days before the final art exists.
How it works
Your image
Upload a JPG or PNG. The background is removed for you.
3D mesh
A textured mesh comes back in about ninety seconds.
Skeleton boundCOMING SOON
Joints and weights are set for you.
Into your engine
Download GLB and import it directly.
Bring a picture. Leave with a model
JPG or PNG, up to 10MB. You get a GLB you can open anywhere - and it is yours to sell.
What you get
A GLB file. It imports directly into Unity, Unreal and Blender, and opens in most online viewers.
How long it takes
Usually sixty to a hundred and twenty seconds. The page shows live status while the job runs.
Can you sell what you make
Yes. Models you generate are yours to use commercially, including in games and products you sell.