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TO3D workflows, explained

Step-by-step guides for building with TO3D, checking your output, and connecting the tools you already use.

UNITY WORKFLOW · Published 2026-09-29

Image to a Unity character workflow: generate a GLB, then check the rig

A Unity character workflow has two checkpoints: the model file and the project import. TO3D can document the first checkpoint with a REST task that returns a GLB, and a separate Skin Tokens task that accepts a humanoid GLB. The snippets below are runnable with your own API key and a public image URL. They do not skip the Unity-side import and retargeting checks.

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UNREAL WORKFLOW · Published 2026-09-29

Prepare an image-generated GLB for an Unreal asset workflow

An image-to-3D service can give you a GLB to evaluate in an Unreal project, but “Unreal asset” still includes project-side import, materials, scale, skeleton, and retargeting work. TO3D's documented API separates mesh generation from humanoid binding. This tutorial shows the two requests and marks the Unreal checks you must perform yourself.

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AR EXPERIMENT · Published 2026-09-29

From JPEG to an AR product-model experiment with a GLB

A JPEG can be a starting image for a 3D product-model experiment. TO3D's API can create an image-to-3D task and return a GLB URL; the rest of an AR pipeline still depends on your viewer, scale convention, device support, and any conversion your target platform needs. This guide keeps those steps explicit.

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