One picture in.
A rigged model out.

Drop a JPG or PNG. Under two minutes later — a textured, rigged 3D model ready for Unity, Unreal and Blender.

See examples →
Loading live model —Rigged robot cat — static viewtexturedMaterials & UVs from a single imageriggedSkeleton bound, joints & weights setportableGLB format, opens everywherefastMesh ~80 s, rigging ~30 s more
One image → textured mesh → GLBRigged in under 2 minJPG / PNG up to 10 MBYours to sellUnity · Unreal · Blender · WebAlso a ChatGPT app
— WHY IT’S DIFFERENT —

Most image-to-3D tools stop at a static mesh. This one walks out rigged — textured, skeleton-bound, production-ready GLB from a single image.

How it works

Four steps, one upload. The page shows live status while the job runs.

01

Your image

Upload a JPG or PNG, up to 10 MB. The background is removed for you.

02

3D mesh

A textured mesh comes back in about eighty seconds.

03

Skeleton boundLive

Joints and weights are added in another thirty seconds — under two minutes total.

04

Into your engine

Download GLB and import it directly into Unity, Unreal or Blender.

Bring a picture.
Leave with a character.

JPG or PNG, up to 10 MB. You get a rigged GLB you can open anywhere — and it is yours to sell.

TO3D | Rigged in one step