Rigged
in one step

One picture in. Ninety seconds later, a 3D model with its skeleton already bound.

DRAG TO ROTATE
Drop your own image here
JPG or PNG, up to 10MB · about 90 seconds
Choose a file
Fantasy Knight
GAMES
Fantasy KnightGLB
Sci-fi Scout
AVATARS
Sci-fi ScoutGLB
Robot Companion
WEB & AR
Robot CompanionGLB
Hooded Ranger
PREVIZ
Hooded RangerGLB

Where it gets used

GLB is the format most engines and viewers already read, so a generated model usually needs no conversion step.

GAMES

Characters and props

Drop the GLB into Unity, Unreal or Godot. Once the skeleton is bound, it animates without a cleanup pass.

AVATARS

VTubing and VR

Most avatar and VR tools read GLB directly, so a character you generate can go straight into a scene.

WEB & AR

Product and AR viewers

GLB is the web standard. Embed a model on a product page or open it in an AR view with nothing in between.

PREVIZ

Animation and layout

Block out a shot or a level with real characters instead of grey boxes, days before the final art exists.

How it works

01

Your image

Upload a JPG or PNG. The background is removed for you.

02

3D mesh

A textured mesh comes back in about ninety seconds.

03

Skeleton boundCOMING SOON

Joints and weights are set for you.

04

Into your engine

Download GLB and import it directly.

Bring a picture. Leave with a model

JPG or PNG, up to 10MB. You get a GLB you can open anywhere - and it is yours to sell.

What you get

A GLB file. It imports directly into Unity, Unreal and Blender, and opens in most online viewers.

How long it takes

Usually sixty to a hundred and twenty seconds. The page shows live status while the job runs.

Can you sell what you make

Yes. Models you generate are yours to use commercially, including in games and products you sell.